Sep 06, 2015, 12:39 AM // 00:39
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#22
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Moscow, Russia.
Guild: Random Ascalon Fools, Soldiers of Thunderstorm.
Profession: R/Mo
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I appreciate your ability to throw in real-life analogies, but you seem to be well off the scope of what I've tried to highlight, that is: the project, the business model of which cannot be itself-profitable according to the present conditions around it, where further Guild Wars 1 campaigns are not released.
You'd like it to see relying on the success of Guild Wars 2, that's understandable, but isn't good for the project from commercial standpoint. To say more, I'm about 98% sure that the hardware of Guild Wars 1 has nothing to do with Guild Wars 2 on the technical side at all, probably not even with 1% of its physical resources.
As to cover-up costs, yes, Guild Wars 2 does that to this game, but not to the degree where the latter could proceed with further development off the funding from it. It pretty much feeds server power supplies and generates acceptable salary for supporting staff, but nothing else like further improvement of the game, which isn't so cheap to buy as you mentioned, in fact: the price of 3 campaigns + EotN expansion equals the one they've specified for Heart of Thorns.
I don't know where your interest lies exactly within the game, though your claim that it requires zero changes, taking into the account all of its current PvP flaws and comparing them to how good the original Guild Wars actually was back to the years of its competitive glory makes me assume that most of the time you're busy with collecting all these small treats one could turn in to HoM for identical rewards in the second part of the franchise. Please correct me, if I'm not right.
I guess it's no need to say that my own vision of what still could be done within the original Guild Wars world differs from yours almost entirely, especially in relation to its PvP aspect, some improvements to which I've had the pleasure to bring in.
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Sep 09, 2015, 06:56 PM // 18:56
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#24
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Moscow, Russia.
Guild: Random Ascalon Fools, Soldiers of Thunderstorm.
Profession: R/Mo
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Quote:
Originally Posted by Gadd Fan
Yes some changes would be nice but they will never ever happen in a million years now let along new content. The software design is too old for new content at this point anyway. So why even think about it.
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Yes, the game's graphical engine is about 12 years old, however, I'd rather consider it its advantage, such as being able to run even on 10 years old devices while encountering only slight lags, mostly related to local hardware rather than the Guild Wars engine.
It's a good thing, in comparison to Guild Wars 2, for example, where my main, year 2013 mono-block experiences considerable lags if the game gets put on high settings, so I'd say the old software design is actually this game's advantage, plus, we cannot say much about the company's GW1 development tools to the extent where it would allow us to place accurate judgment on whether they're outdated. You never know how it feels, until have personally worked with those...
Anyway, I wasn't talking about major, game-changing content updates, more that of continuous gameplay patches. It's not an impossible thing, even if the remaining Dev Team consists of only a few people. Just look at the game's September 2014 - May 2015 changelog.
Last edited by Smoke Nightvogue; Sep 09, 2015 at 07:16 PM // 19:16..
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Sep 16, 2015, 06:33 AM // 06:33
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#25
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Frost Gate Guardian
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I agree about the advantage of GW running on old computers. It's the game for the rest of us 90% who have older computers.
But game companies and software people are in the 10% who have nice modern computers and they NEVER ever think about the rest of us unwashed masses who would love awesome games we can play too.
I always figured some sharp gaming company would come along and realize how much money they would make by NOT jacking up the graphics et al and keeping the game friendly for people with nearly decade old computers to play. But I have never found that the case. Just cheap little ap like games but not real ones like a Guild Wars.
And yeah GW wasn't developed for low end computer users back in the day. It just has ended up that way over a decade later by default. Most other games from that era have had their plug pulled. That's why I'm fine to keep this game on auto-pilot so I have one decent game I can play.
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Sep 16, 2015, 10:17 AM // 10:17
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#26
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Frost Gate Guardian
Join Date: Mar 2011
Location: Earth
Guild: Lod
Profession: Me/A
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free account stipulations (this means just making a free account without having paid a dime.) not prior gw2 core paid people or the expansion
First of all, free accounts start with fewer character slots and bag slots than the paid version of the game. But they still get the full complement of slots as soon as they buy Guild Wars 2: Heart of Thorns.
Second, free accounts have some chat restrictions and economy restrictions so that they can’t be used to disrupt the game for other players. Free accounts can use local chat and whispers, but not map chat. With whispers, they can both start new conversations and reply to existing conversations but are limited to starting new conversations no more than once every 30 seconds. Free accounts can buy and sell common goods on the trading post. They can’t mail gold or items directly to other players, trade gold for gems, or access guild vaults.
Third, free accounts have some restrictions to prevent them from skipping ahead to places where they could be used to disrupt the game. They must play to level 10 before leaving the starter zones, to level 30 before using LFG, and to level 60 before using World vs. World. They can play PvP immediately but must get to rank 20 before using custom and unranked arenas.
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Sep 22, 2015, 04:28 AM // 04:28
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#27
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Smoke Nightvogue
I guess it's no need to say that my own vision of what still could be done within the original Guild Wars world differs from yours almost entirely, especially in relation to its PvP aspect, some improvements to which I've had the pleasure to bring in.
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Quote:
Originally Posted by Smoke Nightvogue
Anyway, I wasn't talking about major, game-changing content updates, more that of continuous gameplay patches. It's not an impossible thing, even if the remaining Dev Team consists of only a few people. Just look at the game's September 2014 - May 2015 changelog.
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Correct me if I'm wrong, but isn't it a bit much of you to be consistently humblebragging about your and your guild's contributions to the game on the PvP anti-syncing front when you and other people in your guild are busy syncing in HA?
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Sep 22, 2015, 04:17 PM // 16:17
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#28
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Moscow, Russia.
Guild: Random Ascalon Fools, Soldiers of Thunderstorm.
Profession: R/Mo
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I'm sorry, but this kind of personally-directed accusations is not something I will ever respond to, even if it's a private conversation in-game.
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